Reply to Re: How to kill the green dragon?
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July 25th 2011, 05:20 PM
anon
Well, borrowing some code from the script pole5.c of this dmod:
if i put something like:
sprite 1 says "-1", but i suppose it shouldn't.
Something similar happened in the dmod initiation, where if i killed the weapon dealer or the woman healer, i could still talk with the bench and the menu still appeared. Can't remember exactly the script code for it, but it went something like this:
where &crap, in freedink, had the value of "-1".
Also, i asked another question in another thread, where i wanted to know which v1.08-only dinkc functions worked in freedink too, like load_palette and sp_custom, since i either don't know how to use, or i didn't manage to make them work in freedink.
If this helps at all, i'm using freedink from the archlinux aur.
Thanks
if (&result == 1) { &fire_sec = 14; &strength += 1; &p2_strength += 1; sp_strength(&p2, &p2_strength); Playsound(10,22050,0,0,0); int &apot = 0; loop: &apot = get_next_sprite_with_this_brain(6, 0, &apot); int &crap = sp_seq(&apot, -1);
if i put something like:
say("&crap", 1);
sprite 1 says "-1", but i suppose it shouldn't.
Something similar happened in the dmod initiation, where if i killed the weapon dealer or the woman healer, i could still talk with the bench and the menu still appeared. Can't remember exactly the script code for it, but it went something like this:
int &crap = sp_pseq(&keeper, -1); if (&crap == 0) { return; }
where &crap, in freedink, had the value of "-1".
Also, i asked another question in another thread, where i wanted to know which v1.08-only dinkc functions worked in freedink too, like load_palette and sp_custom, since i either don't know how to use, or i didn't manage to make them work in freedink.
If this helps at all, i'm using freedink from the archlinux aur.
Thanks