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July 15th 2011, 03:32 AM
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Peasant He/Him United States
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Last updated: August 25, 2012

I don't want to release too much information at this point, but I will update this post when I feel it is safe to do so.

What I will say:
Happy Sunshine Land 2 IS in production, and won't just be another four screen D-Mod. It will be a large Quest - Epic, and will have many new features (some already implemented) and a large story. I will be working on my mapping skills a lot more, as mapping was my biggest regret from The Quest for not Quite as Lame.

Example: pretty stuff as opposed to tqfnqal's big grey square.

<Note:> The first screenshot actually is in the game, it's not just a demonstration screen or something >_>

I actually have done quite a bit of work on it, with the introduction area being done and the next area about halfway done. I waited to make a thread due to e v e rything I hype dying. However, the GOOD ideas from all those projects will find a place in Happy Sunshine Land 2.
<Note2:> Wow. Looking back at those threads, I was a newb.

So, in a nutshell: Spend the next year or so preparing for a thrill ride of wonder and joy. And no matter how long it takes, this IS going to be released, whether you guys like it or not.

Teaser
YouTube Teaser

Screenshots
New Spell
Pretty waterfall. (Also above)
Winter Wonderland
NEW:Example of my tweaks to IPD's armor system.
NEW:Dink's first trip to the main city's barracks

New Features
*Already implemented achievements.
*New spells and items.
*Side quests (to put it in perspective how much fun I have making side quests, you get one from a savebot).
*Developer Commentary. Pressing a button will toggle the ability to see chests that, when hit, show some (possibly) neat facts about the area/whatever.
*Modified Escape menu with more options, like changing your companion's text color and toggling MIDI loop.
*More will be listed when I am sure I won't ditch them.
*NEW: Making changes to IPD's Armor Demonstration. Dink isn't gonna be naked no mo'.
*NEW: Perks: Every other level up, you may choose a perk from a large pool divided into four categories: Offense, Defense, Companion, and Misc. A few examples include "Leech: Slaying a foe restores 10% of your life", "Scout: Enemies display healthbars above their heads", and "Spell Caster - You have a 25% chance to retain your magic charge after casting a spell".

Fun Facts
Current number of scripts: 273, including Start, Main, etc.
Current number of screens: Approximately 231, fully detailed plus a few mostly detailed screens that just need a bit more work.
Amount of time spent developing while consuming dairy products: 3.28%
Number of scripts attached to keyboard keys: 4
Current number of Perks: 17