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Reply to Re: New *WORKING* cross-platform editor

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July 13th 2011, 04:11 AM
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shevek
Ghost They/Them
 
Unfortunately I still don't have an account.

However, in the mean time, I do have some updates about features.

I've improved the "low-memory" support. Now it uses the same system as Dink itself, caching graphics. That works so well (and surprisingly fast) that I switched off the missing backing store, so it doesn't even flicker anymore.

I've changed the interface so it now uses only two windows instead of 5, making it easy to see everything.

I've added shortcut keys for everything, mostly inspired by vim and blender. For those not familiar with these, it may feel strange at first. The good thing is that just about everything can be done by pressing a single key. For example, to move a sprite, press m then move the mouse. Click or press enter when done.

It is now possible to select multiple sprites and move or copy them together. Other editing operations such as resize will follow.

Warp targets can be edited mostly like sprites (as far as that makes sense). In particular, they can be selected and moved. Also, when looking at a room which is the target of a warp, you see the target symbol. It is possible to go to the sprite which owns the target as well.

If people are interested, I can post screenshots (or perhaps a video, once I learn how to record that). And of course the source, but I do insist that I want an account first.