Reply to Re: Let's make a cross platform editor for everone to use! (CALLING ALL C++ PROGAMERS!)
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Ah, good. Make sure that you put the dinkvar.h code next to WC's FAQ. There are some inaccuracies when it comes to junk bytes, specifically in hard.dat. For which I don't blame him too much. I mean, he pretty much had to reverse-engineer the entire map format since the source wasn't out back then.
That said, the freedink code for file reading is probably cleaner.
That said, the freedink code for file reading is probably cleaner.