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June 20th 2011, 04:50 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
This is easy. The whole procedure won't run because the sprite is killed the next update and so the script stops, never getting to your unfreeze command.

You need to put that code into an external .c file and call that in the die() procedure. Like this:

void die ()
{
external("file");
}


and in that file you put your previous code under its void main().

Hope that helps