Reply to Re: attacking
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First of all, make sure there's no :
sp_target(&current_sprite, &enemy_sprite);
in the hit procedure.
Next to that, you could create a system to periodically set the sprite's target to 1.
sp_target(&current_sprite, &enemy_sprite);
in the hit procedure.
Next to that, you could create a system to periodically set the sprite's target to 1.