Reply to Save games and globals
If you don't have an account, just leave the password field blank.
I was wondering how globals are saved inside the save file.
Is it possible in theory to delete globals from a save file and then reuse those variable "slots" in the dmod on that save later on?
Let me give an example:
I use the global &addon1 in the regular savefile. Now ingame I change map files and reset everything, except I want to continue playing on the same savefile so the stats and items are still intact. So, I wish to delete $addon1 and create a new variable $addon2 that is using the same "slot".
Is it possible in theory to delete globals from a save file and then reuse those variable "slots" in the dmod on that save later on?
Let me give an example:
I use the global &addon1 in the regular savefile. Now ingame I change map files and reset everything, except I want to continue playing on the same savefile so the stats and items are still intact. So, I wish to delete $addon1 and create a new variable $addon2 that is using the same "slot".