Reply to Re: What do you need?
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Ok, maybe I need to play the other side a little here to make my point.
Why are projects with more than one person NOT getting finished? Most likely, I'd say they are just not well organised, in general. Look at projects that are finished: they boast clear leadership, clear planning, and clear purpose. Now this is a GUESS, I have not had a chance to chat with any of the dinkers involved in 2 or more man projects, but I think mostly they get together with a vague idea of what the mod they are trying to make is and poke at it randomly together until it just falls apart. So what I would suggest, if you would like to try working together is:
* Establish clear leadership: The person who first had the idea for the mod is the boss. Ideas must be approved by them, and they say what will or will not work for what they have in mind.
* Establish a clear plan: Write the story line FIRST. Not necessarily the dialogue, but all the general events that happen in the story. It can be changed for as new ideas come up, but it will at least give you somewhere to start.
* Make clear a firm purpose: Say "this story is about such and such". Be it time travel, acquiring certain magic, the outcome of a certain war, whatever! There needs to be one well defined central idea. It is the backbone of a good story. Even if you change the story line, this idea should remain constant, or the whole project will become a confused shambles.
Why are projects with more than one person NOT getting finished? Most likely, I'd say they are just not well organised, in general. Look at projects that are finished: they boast clear leadership, clear planning, and clear purpose. Now this is a GUESS, I have not had a chance to chat with any of the dinkers involved in 2 or more man projects, but I think mostly they get together with a vague idea of what the mod they are trying to make is and poke at it randomly together until it just falls apart. So what I would suggest, if you would like to try working together is:
* Establish clear leadership: The person who first had the idea for the mod is the boss. Ideas must be approved by them, and they say what will or will not work for what they have in mind.
* Establish a clear plan: Write the story line FIRST. Not necessarily the dialogue, but all the general events that happen in the story. It can be changed for as new ideas come up, but it will at least give you somewhere to start.
* Make clear a firm purpose: Say "this story is about such and such". Be it time travel, acquiring certain magic, the outcome of a certain war, whatever! There needs to be one well defined central idea. It is the backbone of a good story. Even if you change the story line, this idea should remain constant, or the whole project will become a confused shambles.