The Dink Network

Reply to Re: Playing sequences for Dink

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
March 21st 2011, 12:16 PM
boncag.gif
JugglingDink
Peasant He/Him United Kingdom
Streetfish 
Partly because I've simplified it. Essentially, Dink has an item. If he uses this item, he moves about 150 pixels in whichever direction he's facing. Instead of just teleporting him to that location, I want him to move/walk/whatever there. But I want him to be able to move through blue hardness only. If you stick a 1 at the end of a move(); or move_stop(); then that lets him move through all hardness types I think.

I also tried doing this by making a missile that looked like Dink and using that, but the problem with that is that you can't use freeze(); or move_stop(); on missiles.