Reply to Re: Playing sequences for Dink
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Partly because I've simplified it. Essentially, Dink has an item. If he uses this item, he moves about 150 pixels in whichever direction he's facing. Instead of just teleporting him to that location, I want him to move/walk/whatever there. But I want him to be able to move through blue hardness only. If you stick a 1 at the end of a move(); or move_stop(); then that lets him move through all hardness types I think.
I also tried doing this by making a missile that looked like Dink and using that, but the problem with that is that you can't use freeze(); or move_stop(); on missiles.
I also tried doing this by making a missile that looked like Dink and using that, but the problem with that is that you can't use freeze(); or move_stop(); on missiles.