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February 28th 2011, 08:52 AM
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JugglingDink
Peasant He/Him United Kingdom
Streetfish 
I know I ask a lot of questions, but this is TEH IMPORTANTZORZ!

In my DMOD, in the START-1.C I add three magic spells along with Dink's fists. They all work fine and everything (It's these three spells from dink's source: item-fb.c, item-ice.c, item-sfb.c. I assume those are fireball, acid rain, and hellfire, yeah?).

But if I save with one of the spells equipped, then load that save game, for some reason it disarms the spell. So the green bar fills up around the magic box, but there's no spell in there and if you try to cast it Dink says his thing about not knowing any magic. Anyone know what could be causing this? I haven't edited them yet apart from changing the &magic_cost variable.

You can obviously re-equip it via the inventory, but it's kinda a hassle and I just don't get what is going wrong here...

NOTE: This only seems to be the case with acid rain and hellfire. If I save with the normal fireball equipped then it works fine