The Dink Network

Reply to Re: Making sprites avoid each other

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
February 12th 2011, 05:52 AM
boncag.gif
JugglingDink
Peasant He/Him United Kingdom
Streetfish 
Oh Skull, you're too negative Anyway, it doesn't matter if the player catches them, it's not even necessary he avoids them in the first place, I just though it would make Dink's mega-powerfulness seem a bit more... What's the word... Interactive? EDIT: Sorry, posted this before you posted your edit

@Kyle Yeah... That's sorta what I was planning before my brain was killed by Fireball. I was gonna have it move the invisible sprite to the north-east, north-west, south-east, south-west corner, then by checking if he's in the corner of the screen, he would move vertically or horizontally, depending on which is a bigger gap between him and the player and hopefully push the guard back near the middle of the screen. Then it can start again. Thinking about it, if I do it this way, it won't be particularly complicated, just really long