Reply to Re: Making sprites avoid each other
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Oh Skull, you're too negative
Anyway, it doesn't matter if the player catches them, it's not even necessary he avoids them in the first place, I just though it would make Dink's mega-powerfulness seem a bit more... What's the word... Interactive? EDIT: Sorry, posted this before you posted your edit
@Kyle Yeah... That's sorta what I was planning before my brain was killed by Fireball. I was gonna have it move the invisible sprite to the north-east, north-west, south-east, south-west corner, then by checking if he's in the corner of the screen, he would move vertically or horizontally, depending on which is a bigger gap between him and the player and hopefully push the guard back near the middle of the screen. Then it can start again. Thinking about it, if I do it this way, it won't be particularly complicated, just really long


@Kyle Yeah... That's sorta what I was planning before my brain was killed by Fireball. I was gonna have it move the invisible sprite to the north-east, north-west, south-east, south-west corner, then by checking if he's in the corner of the screen, he would move vertically or horizontally, depending on which is a bigger gap between him and the player and hopefully push the guard back near the middle of the screen. Then it can start again. Thinking about it, if I do it this way, it won't be particularly complicated, just really long
