Reply to Re: Making sprites avoid each other
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February 11th 2011, 04:28 PM

Skull


Really don't know if this is any help or not, since I'm half asleep and making this up from the top of my head. But maybe you wanna check out CA: Initiation. Dan used some sort of a X_Y check for the guards, so they are only able to see you at certain ranges. Maybe you could somehow use this and make the sprites walk to different directions when they get to this range. Also, you might want to try and ask Robj. He has a very interesting visibility thing in his upcoming D-Mod, so that could be of some help.
