Reply to Making sprites avoid each other *SOLVED*
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I was just wondering if there was a way of making sprites avoid each other...
You know how sp_follow(A, B); would make sprite A follow sprite B? Well, is there anything like this such as sp_evade(); or anything?
I expect there isn't as I've browsed the DinkC reference and couldn't find anything, so I was wondering if any of you people had any ideas? Otherwise... Meh.
You know how sp_follow(A, B); would make sprite A follow sprite B? Well, is there anything like this such as sp_evade(); or anything?
I expect there isn't as I've browsed the DinkC reference and couldn't find anything, so I was wondering if any of you people had any ideas? Otherwise... Meh.