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February 11th 2011, 02:30 PM
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JugglingDink
Peasant He/Him United Kingdom
Streetfish 
I was just wondering if there was a way of making sprites avoid each other...

You know how sp_follow(A, B); would make sprite A follow sprite B? Well, is there anything like this such as sp_evade(); or anything?

I expect there isn't as I've browsed the DinkC reference and couldn't find anything, so I was wondering if any of you people had any ideas? Otherwise... Meh.