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January 13th 2011, 10:34 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
This goes right with attack-sequences of varying length, and they all use init(). I'm not sure why it would go wrong in other cases, as long as the first sequence that ever gets loaded (in dink.ini) has the most frames. As far as I know, things only break when you load something with Lots Of Frames into a sequence which was initially loaded with Fewer Frames.