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Reply to Re: Depth-Dot - what does it do?

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January 8th 2011, 07:52 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Yep. For example, you can get at the title "1.08" text by doing a get_sprite_with_this_brain() for the text brain. I don't think the text-as-sprite avenue is fully explored yet. Does it have a hardbox? If so, can you give it touch_damage? Can you use functions from the move()-family on it? Can you make the text say something? Have the text follow Dink around? What happens if you hurt() a text?

You can access the sprite number of the last spoken text by a given sprite with busy() (though read dinkc.chm for a caveat).
int &textspr = busy(&spritenum);

Go nuts