Reply to Re: fonts
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Just this piece of code will do:
initfont("fontname");
The font must be in the windows font directory though, so if you want any other fonts, you'll have to send them with your DMod.
Arial is standard.
Oh, and I don't know if initfont() needs an extension like playmidi()
initfont("fontname");
The font must be in the windows font directory though, so if you want any other fonts, you'll have to send them with your DMod.
Arial is standard.
Oh, and I don't know if initfont() needs an extension like playmidi()