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Reply to Re: Changing dink text sprite location

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October 28th 2010, 08:05 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
There is a good chance anathavia has it right on the spot.

Basically, whenever you use wait(10), you transfer control over to something else for at least 10 milliseconds. If said something else (the left-right-walker, for example) changes &save_x or &save_y, you might as well not have stored anything in it yourself. Does the left-right-walker end up at (roughly) the same x-coordinate as the up-down walker?

In other news, there's FIFO & Variables in DinkC which is more in-depth about how Dink's script scheduler works.

And for future reference, you can use [coode][/coode] (intentionally misspelt, fix this yourself) tags to post DinkC code, and you'll get fancy syntax highlighting and line numbers.