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Why can't I get Dink to say the value of the variable in the below script?
when say("&x"); is called he says "x" with a line under the x instead of the value... and I'm 100 percent sure &x has a value!
I need to know the value of &x and &y to figure out another problem with the script, why the object nebver returns that it's inside the coordinates in check_p.
The pushing works fine.
Script:
when say("&x"); is called he says "x" with a line under the x instead of the value... and I'm 100 percent sure &x has a value!
I need to know the value of &x and &y to figure out another problem with the script, why the object nebver returns that it's inside the coordinates in check_p.
The pushing works fine.
Script:
void main (void) { int &x; int &y; &x = 100; &y = 100; int &junk; int &dir1; sp_speed(¤t_sprite, 5); sp_brain(¤t_sprite, 0); sp_x(¤t_sprite, &x); sp_y(¤t_sprite, &y); sp_hard(¤t_sprite, 0); draw_hard_map(); } void push(void) { freeze(1); sp_hard(¤t_sprite, 1); draw_hard_map(); &dir1 = sp_dir(1, -1); if(&dir1 == 6) { &x = sp_x(¤t_sprite, -1); &x += 20; move_stop(¤t_sprite, 6, &x, 1); } if(&dir1 == 2) { &y = sp_y(¤t_sprite, -1); &y += 20; move_stop(¤t_sprite, 2, &y, 1); } if(&dir1 == 8) { &y = sp_y(¤t_sprite, -1); &y -= 20; move_stop(¤t_sprite, 8, &y, 1); } if(&dir1 == 4) { &x = sp_x(¤t_sprite, -1); &x -= 20; move_stop(¤t_sprite, 4, &x, 1); } say("&dir", 1); sp_hard(¤t_sprite, 0); unfreeze(1); check_p(); } void talk(void) { say("It's a stone", 1); } void check_p(void) { &x = sp_x(¤t_sprite, -1); &y = sp_y(¤t_sprite, -1); if (&x >= 221) { if (&x <= 272) { if (&y <= 304) { if (&y >= 268) { //I need to print the x and y //to figure out why the script never gets here say("It's inside!", 1); goto skip; } } } } say("&x", 1); //Why doesn't that work?! skip: draw_hard_map(); }