Reply to Re: v1.09?
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That's impressive for such a short amount of time (relatively). You convinced me to give Novashell another go
Do you have an idea about how you'll handle map scripts/music changes on the map? Novashell doesn't use per screen scrolling so I suspect you'd have to make use of point defined areas to trigger scripts. Even 600*400 rectangular script triggers could work to simulate screens. But tbh I wouldn't bother TOO much with trying to emulate the screens of the original game and instead try to redesign the system to work with a scrolling map like Novashell offers
Keep it up, and give more screenz!

Do you have an idea about how you'll handle map scripts/music changes on the map? Novashell doesn't use per screen scrolling so I suspect you'd have to make use of point defined areas to trigger scripts. Even 600*400 rectangular script triggers could work to simulate screens. But tbh I wouldn't bother TOO much with trying to emulate the screens of the original game and instead try to redesign the system to work with a scrolling map like Novashell offers

Keep it up, and give more screenz!