Reply to Re: v1.09?
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I can't even begin to say how much a dink like engine would benefit from 3d content, it would make variations, colorations, sizes and rotations save so much time for people wanting to use the content, it could support paperdolling to make it possible for people to create their new monsters or characters by just switching around items in hands or color the clothes.
And the game could even stay isometric like the old dink!
And terrain could be heightmapped and with textureblending it would be a hundred times easier for someone to make a piece of texture compared to a ton of tiles that would need transitions.
And the game could even stay isometric like the old dink!
And terrain could be heightmapped and with textureblending it would be a hundred times easier for someone to make a piece of texture compared to a ton of tiles that would need transitions.