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August 5th 2010, 12:36 PM
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Kyle
Peasant He/Him Belgium
 
There's exactly one series of tutorials on Novashell, good luck with handling that if you're not a programmer

However, I think you could exactly port over Dink to Novashell and keep it's functionality while adding new stuff. But it wouldn't even remotely be simiilar to how Dink works for the people who are going to use the editor "add-on". It wouldn't use the same AI, not the same way to call scripts, not the same way to map, ...

Still if anyone wants to try and get a basic layout going, I might be interested in checking out if I can help But you know, even if it would happen, it's debatable if it wouldn't be better to choose another engine to work with altogether. Sigh, I just don't see it work for this community to adapt to a completely new engine. It would have to be custom made to be similar to how Dink works now, but upgraded. And open to other people outside our community looking for such a less than advanced editor to make games with. Like how RPGMaker has always done it. Simple and clean.