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August 5th 2010, 04:57 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
"I don't think it's worth making a MMORPG Dink, because there're already several similar Free 2D mmorpg around (Stendhal, The Mana World, Deliantra). What I like in Dink is the ability to tell a story. MMORPG is a different beast."

Let's not give the idea up too soon. Our contribution to MMORPG could be modular development, in the same way that Dink's stories are being told in separate D-Mods. Now, a D-Mod tells a story but we could also create a Dink universe where each D-Mod adds a new town, dungeon or valley to it. We would need to develop a way on how to hook quests into that and how quests can make use of existing areas ("Deliver the amulet to town X").

Each town would have its own people and quests. Developers can focus on creating a town with many details, dialogues and so on. Anyone could submit a D-Mod which would be checked for rudimentary quality and then added to the main universe. Game clients would present a list of areas that are available for download. So it could still be a single player experience.

The game balance would be an issue that needs to be tackled: we don't want some places to be really easy for killing monsters as that could circumvent the difficult quests in other places.