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Beuc++;
Adding new DinkC functions is easy (I run a custom freedink version with some functions added, just to see if I could), but adding completely new language constructs (strings, arrays, for/while loops, etc...) is an entirely different thing
(note: only applicable to freedink, since I still can't get the original Dink to compile... hopefully this'll become possible once the iPhone Dink exists, which doesn't have the annoying DirectX dependency)
Adding new DinkC functions is easy (I run a custom freedink version with some functions added, just to see if I could), but adding completely new language constructs (strings, arrays, for/while loops, etc...) is an entirely different thing

(note: only applicable to freedink, since I still can't get the original Dink to compile... hopefully this'll become possible once the iPhone Dink exists, which doesn't have the annoying DirectX dependency)