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July 25th 2010, 12:38 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Beuc++;

Adding new DinkC functions is easy (I run a custom freedink version with some functions added, just to see if I could), but adding completely new language constructs (strings, arrays, for/while loops, etc...) is an entirely different thing

(note: only applicable to freedink, since I still can't get the original Dink to compile... hopefully this'll become possible once the iPhone Dink exists, which doesn't have the annoying DirectX dependency)