Reply to Re: Boss Size Hardness Box
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I think I gave you the answer a while ago in the Dink chat. One way to solve the problem is to use a different sprite with the correct hardness box. So all you have to do is add some graphics of an enlarged slime and set it's hardness box just like you do with every other sprite.
I think I also explained that if you don't have enough graphic slots you can temporarily load the enlarged slime in some graphic slots you don't use at that time using init().
I think I also explained that if you don't have enough graphic slots you can temporarily load the enlarged slime in some graphic slots you don't use at that time using init().