Reply to Re: My D-mod questions
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You need to process that in the hit procedure of the person you want to get hit. So if that would be random man 1 his script would contain:
And then inside the en-guard script you would set its properties such as base_walk, target, strength, ... Hope that helps
void hit (void) { int &guard = create_sprite(x, y, 9, seq, 1); sp_script(&guard, "en-guard"); }
And then inside the en-guard script you would set its properties such as base_walk, target, strength, ... Hope that helps