Reply to Re: A man wears armour
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Get the item, place it so Dink can pick it up. Now attach a script to it that makes that when you touch it Dink gets the item. Now make a script for that item, like "item-armor" and put this into it:
Don't add stuff in square brackets!
void arm( void)
{
sp_base_walk (1, xx) [xx is basewalk of knight]
sp_base_attack (1, xx) [xx is attack sequence]
&defense = xx} [xx is defence increased by wearing armor]
So on
void_disarm( void)
{
sp_base_walk (1, xx) [xx is Dink's basewalk]
sp_base _attack (1, xx) [xx is Dink's attack]
&defense -= xx
}
Don't add stuff in square brackets!
void arm( void)
{
sp_base_walk (1, xx) [xx is basewalk of knight]
sp_base_attack (1, xx) [xx is attack sequence]
&defense = xx} [xx is defence increased by wearing armor]
So on
void_disarm( void)
{
sp_base_walk (1, xx) [xx is Dink's basewalk]
sp_base _attack (1, xx) [xx is Dink's attack]
&defense -= xx
}