Reply to Re: kill sound
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Hmm... that's kind of odd, because I know for a fact that Sphinx killed the intro.wav that he had playing at the beggining of BFTG with a kill_all_sounds() function.
Maybe instead of adding that function to the save-bot, maybe you should just put it into the "start-1.c" in its "click" function. It's normally kind of silly to have that in a save-bot anyway.
Maybe instead of adding that function to the save-bot, maybe you should just put it into the "start-1.c" in its "click" function. It's normally kind of silly to have that in a save-bot anyway.