Reply to Re: 5 questions
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spawn("scriptname"); will create a persistent new script.
If you want to replace the script of the sprite you are replacing it from however, you need to do a little trick just to be safe:
If you want to replace the script of the sprite you are replacing it from however, you need to do a little trick just to be safe:
int &old = ¤t_sprite; sp_script(&old, "newscript");