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March 25th 2010, 10:58 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
The script now is:

void main(void)
{
  int &wait;
  int &crap;
  sp_touch_damage(&current_sprite, -1);
  sp_nodraw(&current_sprite, 1);
}

void touch(void)
{
  sp_touch_damage(&current_sprite, 0);
  if (&splashing == 0)
    {
    goto startsplash;
    }
}

void splash(void)

{
  startsplash:
  &splashing = 1;
 init("load_sequence_now graphics\dink\water\ds-i2- 12 250 33 70 -12 -9 12 9"); 
init("load_sequence_now graphics\dink\water\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\water\ds-i6- 16 250 36 70 -11 -9 11 9"); 
init("load_sequence_now graphics\dink\water\ds-i8- 18 250 32 68 -12 -9 12 9");

init("load_sequence_now graphics\dink\water\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\water\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\water\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\water\ds-w4- 74 43 38 72 -12 -9 12 9");
init("load_sequence_now graphics\dink\water\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\water\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\water\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\water\ds-w9- 79 43 38 72 -14 -9 14 9");
 external("sink", "sink"); 
  loop:
  &crap = random(10,1);
   if (&crap == 3)
    {
     playsound(35, 17000, 0, 0, 0); 
    }
    wait(100);
    if (&splashing == 1)
    {
      goto loop;
    }
      external("sink", "outwater");
init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9"); 
init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9"); 
init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9");

init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9");
init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9");
}


It plays the sound, however dink is not inwater!