Reply to Re: Mkbul's code error thread
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The script now is:
It plays the sound, however dink is not inwater!
void main(void) { int &wait; int &crap; sp_touch_damage(¤t_sprite, -1); sp_nodraw(¤t_sprite, 1); } void touch(void) { sp_touch_damage(¤t_sprite, 0); if (&splashing == 0) { goto startsplash; } } void splash(void) { startsplash: &splashing = 1; init("load_sequence_now graphics\dink\water\ds-i2- 12 250 33 70 -12 -9 12 9"); init("load_sequence_now graphics\dink\water\ds-i4- 14 250 30 71 -11 -9 11 9"); init("load_sequence_now graphics\dink\water\ds-i6- 16 250 36 70 -11 -9 11 9"); init("load_sequence_now graphics\dink\water\ds-i8- 18 250 32 68 -12 -9 12 9"); init("load_sequence_now graphics\dink\water\ds-w1- 71 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\water\ds-w2- 72 43 37 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\water\ds-w3- 73 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\water\ds-w4- 74 43 38 72 -12 -9 12 9"); init("load_sequence_now graphics\dink\water\ds-w6- 76 43 38 72 -13 -9 13 9"); init("load_sequence_now graphics\dink\water\ds-w7- 77 43 38 72 -12 -10 12 10"); init("load_sequence_now graphics\dink\water\ds-w8- 78 43 37 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\water\ds-w9- 79 43 38 72 -14 -9 14 9"); external("sink", "sink"); loop: &crap = random(10,1); if (&crap == 3) { playsound(35, 17000, 0, 0, 0); } wait(100); if (&splashing == 1) { goto loop; } external("sink", "outwater"); init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9"); init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9"); init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9"); init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9"); init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9"); init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10"); init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9"); }
It plays the sound, however dink is not inwater!