Reply to Re: trouble with void touch proc.
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You need to give the sprite a touch damage.
Try this:
Try this:
void main(void) { sp_touch_damage(¤t_sprite, -1); //This will make the engine check if dink is touching the sprite } void touch(void) { say("Does this work?", 1); sp_touch_damage(¤t_sprite, 0); //We don't wanna crash the game //So we have to disable touch for a while wait(1000); sp_touch_damage(¤t_sprite, -1); }