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January 25th 2010, 02:32 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
It's similar in the main Dink game, and in any D-Mod that has its own weapon graphics. Look at the "void arm(void)" procedure in the sword/shakra/whatever scripts. The following is copied from "item-sw0.c":

  init("load_sequence_now graphics\dink\sword\walk\d-sw1- 71 43 64 69 -14 -10 14 10");
  init("load_sequence_now graphics\dink\sword\walk\d-sw2- 72 43 35 70 -21 -10 19 10");
  init("load_sequence_now graphics\dink\sword\walk\d-sw3- 73 43 28 69 -13 -9 13 9");
  init("load_sequence_now graphics\dink\sword\walk\d-sw4- 74 43 66 75 -14 -12 20 12");
  
  init("load_sequence_now graphics\dink\sword\walk\d-sw6- 76 43 27 69 -23 -10 23 10");
  init("load_sequence_now graphics\dink\sword\walk\d-sw7- 77 43 38 94 -20 -10 20 10");
  init("load_sequence_now graphics\dink\sword\walk\d-sw8- 78 43 30 96 -15 -12 15 12");
  init("load_sequence_now graphics\dink\sword\walk\d-sw9- 79 43 31 80 -13 -9 13 9");
  
  init("load_sequence_now graphics\dink\sword\idle\d-si2- 12 250 74 73 -17 -12 16 9");
  init("load_sequence_now graphics\dink\sword\idle\d-si4- 14 250 57 103 -11 -12 16 10");
  init("load_sequence_now graphics\dink\sword\idle\d-si6- 16 250 30 92 -15 -9 11 9");
  init("load_sequence_now graphics\dink\sword\idle\d-si8- 18 250 35 106 -15 -12 15 9");
  
  init("load_sequence_now graphics\dink\sword\hit\d-sa2- 102 75 52 92 -23 -12 24 11");
  init("load_sequence_now graphics\dink\sword\hit\d-sa4- 104 75 74 90 -23 -13 23 14");
  init("load_sequence_now graphics\dink\sword\hit\d-sa6- 106 75 33 92 -18 -14 18 10");
  init("load_sequence_now graphics\dink\sword\hit\d-sa8- 108 75 46 109 -17 -16 17 10");