Reply to Re: New Development D-Mod: Platform Dink
If you don't have an account, just leave the password field blank.
I've done my own thing already.
When you move past a flag located at certain places in the game it saves at save slot 1. If you die you can choose to go to main menu, quit or continue, if you choose continue you will load game 1.
When starting the game you can also choose continue and the game will run save 1.
EDIT:
You said something earlier about placing the spikes on platforms. The spikes hardness have to have direct contact to (or be within) the hardness of the platform.
When you move past a flag located at certain places in the game it saves at save slot 1. If you die you can choose to go to main menu, quit or continue, if you choose continue you will load game 1.
When starting the game you can also choose continue and the game will run save 1.
EDIT:
You said something earlier about placing the spikes on platforms. The spikes hardness have to have direct contact to (or be within) the hardness of the platform.