Reply to Re: crazy idea...
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D-Mods and development teams didn't mesh too well in the past. It could work but it would need a lot of effort.
I do think the production of D-Mods is the lifeline of The Dink Network but I think the problem lies deeper than that. Suppose you're technically capable of creating a D-Mod, if you were to read the tutorials, what incentives are there to actually do it? A decade ago, the situation was different but now there are a lot more options when you want to create your own game/RPG. When Dink Smallwood was released, SDL wasn't quite around, as an example.
I do think the production of D-Mods is the lifeline of The Dink Network but I think the problem lies deeper than that. Suppose you're technically capable of creating a D-Mod, if you were to read the tutorials, what incentives are there to actually do it? A decade ago, the situation was different but now there are a lot more options when you want to create your own game/RPG. When Dink Smallwood was released, SDL wasn't quite around, as an example.