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I know this is old, but I didn;t want to make a new topic.
I was kinda dissapointed by this.
this system makes close combat almost impossible, and even when you switch to ranged, you're unable to move- easy prey.
the inventory system is nice, but it makes this system incompatable for most mods - I expected something I could paste into my dink/story and use all over.
I'd like to see a system where wasd is move, f is talk/interact and click is use weapon, and doesn't use that inventory - Itwould be more compatable, and easier for players
I'll try to edit the system myself, but it's very hard to read (although understandably so - you were trying to save space)
sorry for the bad review (and bringing it up)
I didn't think I could do better, I just thought someone much more skilled than me could take my idea and run with it.
I was kinda dissapointed by this.
this system makes close combat almost impossible, and even when you switch to ranged, you're unable to move- easy prey.
the inventory system is nice, but it makes this system incompatable for most mods - I expected something I could paste into my dink/story and use all over.
I'd like to see a system where wasd is move, f is talk/interact and click is use weapon, and doesn't use that inventory - Itwould be more compatable, and easier for players
I'll try to edit the system myself, but it's very hard to read (although understandably so - you were trying to save space)
sorry for the bad review (and bringing it up)
I didn't think I could do better, I just thought someone much more skilled than me could take my idea and run with it.