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December 22nd 2009, 05:36 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I didn't know about get_next_sprite_with_this_brain! That makes it a whole lot easier! Thanks!

Oh, and look in the script, I've already made sure It will not deal negative damage.
//Now let's set a minimum damage,
	If(&damage < &magic)
	{
		&damage = &magic;
	}
	//And... Hurt him!
	hurt(&tar, &damage);