Reply to Re: Online, Multiplayer Dink
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Folks, it doesn't exactly have to be massive multiplayer style. Heck, two players or more could maybe be enough, having special DMods that should (preferably) be played with that amount of players, using a special server/client system to show what Dmods are currently being played and a quick download/join for them.
You could have things like competitions (in the Dmod that is, competing against eachother), or free roaming for all players with the occasional meetup, or having to work together to achieve a goal (think 4 Swords), etcetera. As long as it's executed well with the above concept it should work.
You could have things like competitions (in the Dmod that is, competing against eachother), or free roaming for all players with the occasional meetup, or having to work together to achieve a goal (think 4 Swords), etcetera. As long as it's executed well with the above concept it should work.