The Dink Network

Reply to Re: Online, Multiplayer Dink

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
December 5th 2009, 09:47 PM
slimeb.gif
DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Folks, it doesn't exactly have to be massive multiplayer style. Heck, two players or more could maybe be enough, having special DMods that should (preferably) be played with that amount of players, using a special server/client system to show what Dmods are currently being played and a quick download/join for them.

You could have things like competitions (in the Dmod that is, competing against eachother), or free roaming for all players with the occasional meetup, or having to work together to achieve a goal (think 4 Swords), etcetera. As long as it's executed well with the above concept it should work.