Reply to Re: Thanks MsDinkalot
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Just one of the "want list" you wrote would take you a fair amount of time - (suck years off your life that you will never get back lol)
Ya see Dink doesn't use gif files he likes bmp's. (bitmaps) You would have to make each individual movement into a bmp file. To give you an idea how that works - theres 64 pics in the walk sequence, another 24 when hes just idle (not moving) and 48 if he is going to hit something. Thats 136 pictures u have to change if you want to change his clothes and another 136 if you want him to have a gun when u arm it. Even more if u want him to crawl thru holes and sit/die etc. He doesnt have a run sequence so you would have to make the 136 pics for that.
Change clothes:
You would have to make his tailcoat from every direction (360 degrees) then add it to the original dink graphics. For the jeans - you may find just colouring his original pants easier than sticking jeans on him and getting them to not make his bum look big from any angle - Dink cares if his bum looks big - I think its his feminine side coming out... anyways... to do that you select the area and choose to colour - if u just paint the area you loose the subtle shading that makes them look real(ish) colouring just tints it (The car he is in was tinted) (Not sure if paint does that - maybe download a photoshop/paint shop pro demo and use it before the trial runs out)?
The car image was never meant to be used as it is crappy and really low resolution - but all power to u if u can get it to start, its been sitting in the garage a while.
Seriously - Unless you want it to be really jerky in your DMod, you will also have to get a pic of a car turning around in smaller increments - like from left to immediately going straight up is quite a jump and it wouldn't look too good without the other pics in between.
I will have a think about that and get back to you - I might have a go at making the car graphics...
Lastly you would need a script to make the car work - suggest you make it use the directional arrows like when Dink walks... I am no scripting guru so for that you may have to ask someone else for help - they wont do it for you but will give you tips and advice to make it easier and if u have trouble they will help u see whats wrong with your script.
EDIT: If I did the graphics Fireball - I would load up the ole playstation or XBox and photograph one of the cars you can spin around so the angles should be ok... tis the scripting where he would need massive help. Maybe have it as an item he "arms" when he wants to drive... I dunno that's way outta my league....
Ya see Dink doesn't use gif files he likes bmp's. (bitmaps) You would have to make each individual movement into a bmp file. To give you an idea how that works - theres 64 pics in the walk sequence, another 24 when hes just idle (not moving) and 48 if he is going to hit something. Thats 136 pictures u have to change if you want to change his clothes and another 136 if you want him to have a gun when u arm it. Even more if u want him to crawl thru holes and sit/die etc. He doesnt have a run sequence so you would have to make the 136 pics for that.
Change clothes:
You would have to make his tailcoat from every direction (360 degrees) then add it to the original dink graphics. For the jeans - you may find just colouring his original pants easier than sticking jeans on him and getting them to not make his bum look big from any angle - Dink cares if his bum looks big - I think its his feminine side coming out... anyways... to do that you select the area and choose to colour - if u just paint the area you loose the subtle shading that makes them look real(ish) colouring just tints it (The car he is in was tinted) (Not sure if paint does that - maybe download a photoshop/paint shop pro demo and use it before the trial runs out)?
The car image was never meant to be used as it is crappy and really low resolution - but all power to u if u can get it to start, its been sitting in the garage a while.
Seriously - Unless you want it to be really jerky in your DMod, you will also have to get a pic of a car turning around in smaller increments - like from left to immediately going straight up is quite a jump and it wouldn't look too good without the other pics in between.
I will have a think about that and get back to you - I might have a go at making the car graphics...
Lastly you would need a script to make the car work - suggest you make it use the directional arrows like when Dink walks... I am no scripting guru so for that you may have to ask someone else for help - they wont do it for you but will give you tips and advice to make it easier and if u have trouble they will help u see whats wrong with your script.
EDIT: If I did the graphics Fireball - I would load up the ole playstation or XBox and photograph one of the cars you can spin around so the angles should be ok... tis the scripting where he would need massive help. Maybe have it as an item he "arms" when he wants to drive... I dunno that's way outta my league....