Reply to Re: Frame delay
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The water tiles are indeed random. The fire animation advances a frame every 100 'ticks'.
If you want to match your sprite's animation, either use SET_FRAME_DELAY in the dink.ini file to set it to 100, or use sp_frame_delay(&sprite,100);
Good luck!
(a sourcediver is me!)
If you want to match your sprite's animation, either use SET_FRAME_DELAY in the dink.ini file to set it to 100, or use sp_frame_delay(&sprite,100);
Good luck!
(a sourcediver is me!)