Reply to Re: Array, away?
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Short answer? No.
Long answer? Not as such, though there are tricks to have array-like structures.
Most likely to work: This basically works by storing the array information in editor_seq and editor_frame of editor sprites [1..whatever]. For this to be useful, you need to not have any editor-placed sprites on that screen that make use of editor_seq and editor_frame.
Less likely to work: This works by having an array of numbered variables, such as &1, &2, &3, etc. Then iterate through them by setting &i = 1; say_stop("&&i",1); &i += 1; Though as the thread indicates, it may only work in say() and friends. Needs more playing around with.
But no. DinkC doesn't have arrays.
Long answer? Not as such, though there are tricks to have array-like structures.
Most likely to work: This basically works by storing the array information in editor_seq and editor_frame of editor sprites [1..whatever]. For this to be useful, you need to not have any editor-placed sprites on that screen that make use of editor_seq and editor_frame.
Less likely to work: This works by having an array of numbered variables, such as &1, &2, &3, etc. Then iterate through them by setting &i = 1; say_stop("&&i",1); &i += 1; Though as the thread indicates, it may only work in say() and friends. Needs more playing around with.
But no. DinkC doesn't have arrays.