Reply to Re: O.K., what's wrong with this script ?
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If this script is attached to a map, you should kill_this_task(); when done.
If it is attached to a script, you should script_attach(1000); followed by a kill_this_task();
Also, Dink is warped right into the 'sensitive' area on the other screen (when he must warp again) so that could be something.
Maybe it's nice to know, but I wrote a script that makes Dink walk on one screen infinitely (like in Zelda 1 or anything like it) You could be making a 100 screen long cave when you've only got 3 screen left. (It worked with me).
If it is attached to a script, you should script_attach(1000); followed by a kill_this_task();
Also, Dink is warped right into the 'sensitive' area on the other screen (when he must warp again) so that could be something.
Maybe it's nice to know, but I wrote a script that makes Dink walk on one screen infinitely (like in Zelda 1 or anything like it) You could be making a 100 screen long cave when you've only got 3 screen left. (It worked with me).