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Why does this game crash after Dink says "I'll try"?
Just can't find out what's wrong...
Just can't find out what's wrong...
void main(void) { wait(1); freeze(1); dink_can_walk_off_screen(1); int &girl; sp_dir(1, 6); wait(500); say_stop("What a lovely morning!", 1); say_stop("Hmm, what to do...", 1); say_stop("I'll think I'll go for a walk!", 1); wait(800); move_stop(1, 6, 523, 1); fade_down(); script_attach(1000); &player_map = 015; load_screen(); draw_screen(); freeze(1); sp_x(1, 147); sp_y(1, 270); sp_dir(1, 6); &girl = create_sprite(147, 480, 0, 221, 1); sp_base_walk(&girl, 220); sp_dir(&girl, 7); sp_speed(&girl, 3); fade_up(); wait(500); say_stop("`1Dink! Dink!", &girl); say_stop("Huh?", 1); sp_dir(1, 2); wait(200); move_stop(&girl, 8, 320, 1); say_stop("`1Dink! Thank god you are awake!", &girl); say_stop("`1You have to save us!", &girl); say_stop("What's wrong?", 1); wait(200); say_stop("`1Can't explain now, just follow me!", &girl); sp_dir(&girl, 3); sp_dir( 1, 2); move_stop(&girl, 2, 500, 1); fade_down(); script_attach(1000); &player_map = 047; load_screen(); draw_screen(); wait(1); freeze(1); sp_x(1, 147); sp_y(1, 69); sp_dir(1, 2); &girl = create_sprite(226, 200, 0, 221, 1); sp_base_walk(&girl, 220); sp_dir(&girl, 7); sp_speed(&girl, 3); fade_up(); say_stop("`1Hurry up dink!", &girl); wait(500); sp_dir(&girl, 3); wait(200); move_stop(&girl, 2, 500, 1); move_stop(1, 2, 153, 1); wait(200); sp_dir(1, 6); wait(200); move_stop(1, 6, 220, 1); wait(200); sp_dir(1, 2); move_stop(1, 2, 500, 1); fade_down(); script_attach(1000); &player_map = 079; load_screen(); draw_screen(); wait(1); freeze(1); sp_x(1, 220); sp_y(1, 69); sp_dir(1, 2); fade_up(); wait(200); say_stop("`2Dink!", &m1); move_stop(1, 2, 251, 1); sp_dir(1, 6); say_stop("`8TIME TO KILL!!", &m2); wait(200); say_stop("`3Forgive him, he is a bit overenthusiastic...", &m3); wait(200); say_stop("What exactly is going on?", 1); wait(200); say_stop("`8A WAAAAAAAAAAR!", &m3); wait(500); say_stop("`1Dink... The goblins will attack us any minute now!", &g); wait(200); say_stop("Oh really? Where are your so called goblins then?", 1); wait(200); say_stop("`2East of here...", &m1); wait(100); say_stop("Yea, sure, I'll check it out", 1); move_stop(1, 6, 620, 1); fade_down(); script_attach(1000); &player_map = 080; load_screen(); draw_screen(); wait(1); freeze(1); sp_x(1, 34); sp_y(1, 251); sp_dir(1, 6); fade_up(); wait(1000); say_stop("Oh my...", 1); say_stop("`4What are you looking at, human?", &go1); say_stop("`5We will kill you all soon enough so just wait will ya'?", &go2); wait(2000); sp_dir(1, 4); wait(300); move_stop(1, 4, 0, 1); fade_down(); script_attach(1000); &player_map = 079; load_screen(); draw_screen(); wait(1); freeze(1); sp_x(1, 604); sp_y(1, 251); sp_dir(1, 4); fade_up(); wait(200); say_stop("We can't fight them!!", 1); say("`8WHY NOT!?", &m2); say("`2What?", &m1); say("`3Excuse me?", &m3); wait(2000); say_stop("`1But Dink, you are a Hero! With your help we can fight them!", &g); say_stop("Hey I'm not a hero! I WAS I hero but I'm not anymore!", 1); say_stop("I sold my sword to buy this house,", 1); say_stop("I haven't done any heroic deeds in ages,", 1); say_stop("and I somehow lost all my levels!", 1); wait(3000); say_stop("`8PANIC!", &m2); wait(500); say_stop("`8PANIC!", &m2); wait(500); say_stop("`8PANIC!", &m2); wait(500); say_stop("Calm down, I've got a plan!", 1); wait(200); say_stop("`8PANIC!", &m2); say_stop("*Cough*", 1); say_stop("Anyway, we just have to sneak out of the town and then run for our lifes!", 1); wait(2000); say_stop("`1Dink...", &g); wait(500); say_stop("`1They are blocking the only exit...", &g); wait(2000); say_stop("PANIC!", 1); say_stop("`3Dink, you have to find another way out of the town!", &m3); say_stop("I'll try...", 1); &story = 1; dink_can_walk_off_screen(0); draw_status(); &update_status = 1; unfreeze(1); kill_this_task(); }