Reply to Re: Monster spawning
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I'd use a global variable
for example &dead and have the default as 0
and have it in the spawning script like:
if(&dead == 0)
{
create_sprite( <blah blah blah> )
}
then in the monsters script under the die procedure just set &dead to 1
Voila! no more respawning
for example &dead and have the default as 0
and have it in the spawning script like:
if(&dead == 0)
{
create_sprite( <blah blah blah> )
}
then in the monsters script under the die procedure just set &dead to 1
Voila! no more respawning