Adding graphics using WDE
Yet another question for you all... and yes, I've read all the other posts about adding graphics and followed their instructions and yet, it doesn't work.
I re-named the graphics I wanted following advice given in other posts (house-01, house-02 etc)and then altered the .ini file accordingly... i.e.
load_sequence_now graphics\house- 850 notanim
SET_SPRITE_INFO 850 1 31 72 -28 -33 33 35
SET_SPRITE_INFO 850 2 79 62 -76 -36 40 24
SET_SPRITE_INFO 850 3 81 67 -81 -32 40 11
SET_SPRITE_INFO 850 4 54 33 -38 -12 33 20
I've tried with other graphics too... but alas, to no avail!
I was wondering if I should be doing it differently for WDE, and what the empty sequence numbers are for that program (do 850-999 still work?).
When I open WDE the new graphics are just not there (I've tried leaving out the 'notanim' too, as recommended)... and yes, I tried pg down...
Help? please?
Pretty please?
I re-named the graphics I wanted following advice given in other posts (house-01, house-02 etc)and then altered the .ini file accordingly... i.e.
load_sequence_now graphics\house- 850 notanim
SET_SPRITE_INFO 850 1 31 72 -28 -33 33 35
SET_SPRITE_INFO 850 2 79 62 -76 -36 40 24
SET_SPRITE_INFO 850 3 81 67 -81 -32 40 11
SET_SPRITE_INFO 850 4 54 33 -38 -12 33 20
I've tried with other graphics too... but alas, to no avail!
I was wondering if I should be doing it differently for WDE, and what the empty sequence numbers are for that program (do 850-999 still work?).
When I open WDE the new graphics are just not there (I've tried leaving out the 'notanim' too, as recommended)... and yes, I tried pg down...
Help? please?
Pretty please?
Pretty much any sequence numbers that are not used by the .ini can be used. So I don't see why a new sequence using 851 as a slot wouldn't work.
The only provision you really have to make is for NPC and monster types, which usually take up a range 10 sequences (in multiples of ten) in order to work right.
There's some other stuff about a few sequences reserved sequences (like blood). But you don't really have to worry about that.
The only provision you really have to make is for NPC and monster types, which usually take up a range 10 sequences (in multiples of ten) in order to work right.
There's some other stuff about a few sequences reserved sequences (like blood). But you don't really have to worry about that.
So... no clues as to why it's not working? Cause the aforementioned lines are those I added to the .ini file... but the graphics aren't showing up in wde at all...
Its driving me crazy, and I really need help!
EDIT: Ok, I think I've worked that out... but what does 'notanim' mean? What's the difference with a line with 'notanim' and one without?
Its driving me crazy, and I really need help!
EDIT: Ok, I think I've worked that out... but what does 'notanim' mean? What's the difference with a line with 'notanim' and one without?
I believe that means this sequence will not be animated... I've never found too much use for it.
Neither have I. If you don't want it animated, use brain 0, if you want it animated, use brain 6. It's simple as that, imho 
