The Dink Network

Alpha Release

January 5th 2005, 05:00 PM
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Okay I am nearly ready to release an alpha form of my dmod so that people can give me feedback on it so that the full version will be improved.

If you are interested please give me your email so that I can send you a copy in about a week when it is ready. All I have to do is map out the inside of the buildings and script a few talk and enemy scripts.

WARNING: the .dmod version is going to be over 2MB, so if your email service limits attachments to smaller than that, well... I'm sure you can figure it out.
January 5th 2005, 05:36 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
All I have to do is map out the inside of the buildings and script a few talk and enemy scripts.

Oh. My. God.

This may seem like I'm picking on you, but c'mon! You're advertising a test version of your d-mod before you've mapped the buildings. Or the enemies. OR THE NPC's!?!?!

Please tell me that I've missed something. Hopefully you've done most of the scripts already, in which case I'll eat my words. Not literally, of course. That would just be silly.
January 5th 2005, 05:42 PM
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Yeah, well he plans ahead clearly. He has done a fair few of the internal mapping he does need to be done. And there will not be many enemies, if any perhaps so far. Personally I think his DMOD Alpha is too short to be worth releasing, but oh well, he wont let me talk him round...
January 5th 2005, 08:44 PM
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Binirit
Peasant She/Her
 
That's why there's no such thing as alphatesting whereas there is such a thing as betatesting.
January 6th 2005, 02:59 AM
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I never said I had done no enemies, buildings or NPCs (por NHCs (Non-Hero Characters) as I prefer to call them). What I said was that I had to add some. In fact I have a third of the inside of the village and almost all of the outside done (it is a small village mind you). Also the scripts will only need be small or will simply require editing of existing scripts that are already in my dmod.

Putting a few sprites and making minor scripts (mainly just dialogue ones) doesn't take me long. The only reason it wasn't done earlier is because at first I was worrying too much about minor details at the beginning instead of leaving them to the editing stages (as you would of picked up from my earlier posts) and that I have been semi-away so I have been unable to test my theory until half an hour before my post about my alpha. I manged to do things at a rate of three or more times as fast as earlier (just goes to show how over fussy I was).

So, in short, yes you did miss something, which admitedly I had never explained until now.
January 6th 2005, 05:16 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
You can't miss something that was never there. If you say you have to map out the inside of the buildings, then that's what I'm gonna think you have to do.

And NHC's?
January 6th 2005, 05:23 AM
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NHC = Non Hero Characters, a little acronym he made up. I personally think the there is nothing wrong with the term NPC, but Draconic is an odd dude.
January 6th 2005, 01:00 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
NHC = Non Hero Characters

I sort of, y'know... got that.
January 6th 2005, 01:21 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Actually, that suggests none of the characters in the story can be a hero, there is only one hero and as no-one is hero, it has to be the character the player is controlling. As opposed to NPC (Non Playing Characters) where everyone can be a hero, there can be multiple hero's and the person the player is controlling could be hero; he could also be a villain. Basically a NPC is anyone but the character the player is controlling, which is more fitting -_-
January 6th 2005, 02:32 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Dude... relax a bit