To warp... or seemingly not. WTF?
Strange glitch here, that seems to happen in a random fashion, that I have noticed in a few houses in CC2.
When going to leave a house, Dink hits the warp/invisibe table, yet instead of warping out to the correct destination, the only thing that happens is the warp sound playing over and over.
Bwuh?
When going to leave a house, Dink hits the warp/invisibe table, yet instead of warping out to the correct destination, the only thing that happens is the warp sound playing over and over.
Bwuh?
If it happens in a random fashion, then it's probably some bad pointer math in Seth's engine. Are you sure your parameters are correct?
Sounds like you didn't set the table's touch damage to -1. You should always do this for warp points.
Of course, chances are you already know this and have encountered a space-time anomaly which interferes with the normal coding of the game and intertwines it with that of another dimension...
Of course, chances are you already know this and have encountered a space-time anomaly which interferes with the normal coding of the game and intertwines it with that of another dimension...
Thanks for your replies, but Arik found the problem. The warping sprite had a sequence, which made it screwy. I don't know why, but it's not playing up anymore, so he must have been right.
Very odd...
Very odd...
July 18th 2004, 02:49 PM

SabreTrout


Because it was trying to play the seq before it warped, but it was type two so it couldn't and therefore didn't warp. Is my guess, anyhow.
Still doesn't explain that OTHER warping glitch you found that froze the game, which I was more worried about... but hopefully that was a one-off...
Still doesn't explain that OTHER warping glitch you found that froze the game, which I was more worried about... but hopefully that was a one-off...