Hardness
I'm a beginner in DMOD making, and I'm stuck on hardness.
Can you directly edit the hardness of an object?
Can you directly edit the hardness of an object?
Yes, either use the built in WinDinkedit hardness editor (instructions in the readme and stuff), or the built in Dinkedit hardness editor. If you are really swift, then manually edit the dink.ini
I haven't used Windinkedit in a long time, but I know in the old DOS editor, hit E to get to the object selector. You move the box over the object family you want, then hit enter. Now move box over the one you want and hit E. This get you into the sprite hardness/centering editor which will allow you to all of that type of sprite's hardness. You can't really edit the shape of an individual sprite without effecting the others.
WinDInkedit you click and drag the box, and right click for the depth dot. I might change the way that works in a bit.
But in Windinkedit , how do you get into sprite hardness editing mode?
pressing q when a sprite is selected should take you there.