Sorry another newbie question set
February 29th 2004, 09:04 PM

lateonenite


So here I am attempting to make my own D-mod, having been a fan for years. I pulled out the tut1 file, but I can't seem to run Dinkedit. It worked the first few loads (I accidentally hit "Q" once too often). Now I get the title screen and then back to my desktop. I tried through FrontEnd as well, which worked a bit (creating Ateam just as in the original), but that did the same thing to me.
Also, I copied all of the start*.* files, the main file, but all of the ones I have are *.d files, not *.c. Does that make a difference?
I know, I know, I'm a very new newbie! Please help! I've loved Dink for years (with the kind of love one reserves for a slightly backward child, I admit), and I'd love to have a go at this!
Also, I copied all of the start*.* files, the main file, but all of the ones I have are *.d files, not *.c. Does that make a difference?
I know, I know, I'm a very new newbie! Please help! I've loved Dink for years (with the kind of love one reserves for a slightly backward child, I admit), and I'd love to have a go at this!
but all of the ones I have are *.d files, not *.c. Does that make a difference?
that makes a HUGE difference. You see, .d files cannot be edited. Until your dmod is finished, you should only use .c files. You can find the .c versions of all the scripts in the main game of Dink Smallwood in the zip at dink smallwood\develop\source.zip
that makes a HUGE difference. You see, .d files cannot be edited. Until your dmod is finished, you should only use .c files. You can find the .c versions of all the scripts in the main game of Dink Smallwood in the zip at dink smallwood\develop\source.zip
You see, .d files cannot be edited.
Not true. To edit them to do something useful is something else, however.
Not true. To edit them to do something useful is something else, however.
oh, whatever.
I noticed that after I made the post, but didn't feel like rephrasing it.
