The Dink Network

graphic help

August 31st 2003, 10:27 AM
anon.gif
serge
Ghost They/Them
 
I downloaded a graphic pack, but i can't use any of the graphics in my d-mod. how do i make them "available for use" in my d-mod.
*NOTE*
i put all the graphics in my graphic folder already.
August 31st 2003, 11:50 AM
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open your Dink.Ini file in your dmod folder, and scroll down...

At the bottom just add these commands:

load_sequence graphics\folder\name- ***

example,
(this is the file you want in a sequence:
graphics\bathtub\bath-01.bmp)

load_sequence graphics\bathtub\bath- ***

replace the *** with a number, if you use skeleton and there are no custom graphics, begin with 850...

EXAMPLE:

load_sequence graphics\a- 850
load_sequence graphics\b- 851
load_sequence graphics\c- 852

if the graphics pack contains a readme.txt, then read it

If you want to load a sequence of a thing that uses directions (NPCs, Dink, Monsters)
Then you need 10 sequences.
EXAMPLE:

load_sequence graphics\newmonster\monster4- 854
load_sequence graphics\newmonster\monster2- 852
load_sequence graphics\newmonster\monster8- 858
load_sequence graphics\newmonster\monster6- 856
load_sequence graphics\newmonster\mdead- 855

look at your numpad for the directions (monster6 = he heads east)

When the newmonster is loaded, his base_walk is 850...

If you do this, you cant use the sequences not used anymore. (in this example, 850, 851, 853, 857, 859, are useless)

For more information, download one of the many tutorials avaible