Can't leave screen on newly made WDE+2 dmod
December 2nd 2013, 03:10 PM

truthghost


My newly made dmod using "Skeleton Whatever" (2002) using WDE+2 (Consists of just grass and some evil looking new graphics statues) won't let me leave the screen.
I change the spawn screen, spawn location, I check hardness, nothing seems to be wrong. I just can't leave the first screen to go anywhere. There's no hardness issues, it's just like the screen is locked without it actually being locked. Any help is appreciated.
I change the spawn screen, spawn location, I check hardness, nothing seems to be wrong. I just can't leave the first screen to go anywhere. There's no hardness issues, it's just like the screen is locked without it actually being locked. Any help is appreciated.

Sounds like you didn't set the player_map, or you didn't load_screen and draw_screen after setting it. In that case, player_map would be 0, and you could exit on the right to screen 1, and on the bottom to screen 32 (both of which I suppose don't exist).
Or you are really starting at a screen which has no screens next to it.
To debug, you could make dink say ("&player_map", 1); in a key-*.c script, and see if it is what you think it should be.
Or you are really starting at a screen which has no screens next to it.
To debug, you could make dink say ("&player_map", 1); in a key-*.c script, and see if it is what you think it should be.