Now hold out your fists, this won't hurt a bit...
In the d-mod I'm making, I'm trying to get rid of Dink's fists, but am a little confused at how to do it. Below is my attempt at making it work (with a few other commands). I know I'm doing something wrong, but what?
void kill_this_item(item-fst)
{
}
VOID MAIN(VOID)
{
freeze(1);
sp_nodraw(1, 0);
sp_speed(1, 1);
push_active(0);
sp_brain(1, 1);
sp_base_walk(1, 330);
sp_base_idle(1, 330);
}
void kill_this_item(item-fst)
{
}
VOID MAIN(VOID)
{
freeze(1);
sp_nodraw(1, 0);
sp_speed(1, 1);
push_active(0);
sp_brain(1, 1);
sp_base_walk(1, 330);
sp_base_idle(1, 330);
}
How do you want to get rid of Dink's fists? If you don't want the fists in your dmod at all, remove these lines from start-1.c:
add_item("item-fst",438, 1);
&cur_weapon = 1;
arm_weapon();
If you want to remove the fists INSIDE the dmod, use this:
kill_this_item("item-fst");
add_item("item-fst",438, 1);
&cur_weapon = 1;
arm_weapon();
If you want to remove the fists INSIDE the dmod, use this:
kill_this_item("item-fst");